Alignment will also temporarily stun all Sno-Bees.Īfter 60 seconds elapse in a round without a death, the game enters into sudden death mode the music tempo and movement of the Sno-Bees accelerates. Eliminating all Sno-Bees in a round will progress the player to the next.ĭiamond blocks are unbreakable when connected in a horizontal or vertical line the player earns bonus points: 10,000 points if aligned without being against a wall or if only one diamond block is touching a wall, 5,000 points if all three are against the wall. If Pengo pushes a side wall the water "vibrates", any adjacent Sno-Bees will be briefly stunned, and are eliminated (for 100 points) if Pengo walks over them in this state. Eggs can be eliminated by crushing the ice blocks that contain them. At the start of each level, blocks that contain these eggs are briefly identified by flashing the color of that level's Sno-Bees. There are a total of sixteen levels, which repeat in order starting on the seventeenth round.Īs the player crushes those on patrol, new Sno-Bees hatch from eggs located within ice blocks. Crushing more than one Sno-Bee at once will increase the number of points awarded. Pressing the button while pushing the joystick will cause Pengo to push forward the ice block he is facing, which will slide until it hits a wall or another ice block, crushing any intervening Sno-Bees. The player uses a joystick and a single button as controls. The objective of the game is for Pengo to survive a series of rounds by eliminating all Sno-Bees, while amassing bonuses by bringing together the three diamonds dispersed in the maze. The game takes place in an overhead maze made of ice blocks, where Pengo fights the patrolling, blob-like Sno-Bees. The player controls Pengo, a red penguin that resides in the Antarctic. A time bonus is awarded at the end of each stage depending on how long it took you to complete the screen.Pengo (ペンゴ) is an arcade game developed by Coreland and published by Sega in 1982.They can't be broken and if they are aligned, you will receive a big bonus. Three blocks of ice appear each stage called diamond blocks.Any sno-bee touching that edge will become stunned. Pengo can also push against the outer edge of the screen.A slight exception to this rule is that sometimes the last Sno-bee will move quickly to a wall, and then to a corner, where it shrinks to nothingness. Pengo must destroy every Sno-bee on each stage, either by crushing the eggs before they hatch, or by squashing each one with a block of ice.If they touch Pengo, Pengo will lose one life. Sno-bees hatch from eggs frozen inside certain ice blocks.If the block is clear on the other side, it will slide. Pengo can push blocks of ice in any direction.You control Pengo the penguin, and guide him in four different directions with the joystick.They also created an enhanced remake known as Pepenga Pengo for the Mega Drive, which contained the original arcade game. Sega converted the game for play on the Game Gear. For whatever reason, they decided not to port it to any other systems through their Atari label, perhaps because they licensed the game so close to "the crash" of the video game market. Atari took the opportunity to license this game from Sega, and bring it home on their various systems. After every other stage, you would be presented with a different dance from a rainbow of penguins. Pengo borrowed another appealing feature from Pac-Man: intermissions. And if you time his shoves well, you can squash a sno-bee between two blocks of ice. Walking on ice (naturally), he can push the huge ice blocks around with relative ease. Pengo has no physical means to defend himself, so he must use the only tool available to him: the ice blocks. The sno-bees would love nothing better than to catch Pengo and kill him. In Pengo, you must help a penguin who is trapped in a maze of ice blocks with a crew of deadly sno-bees. Pengo's simple concept and sounds that provided as much cuteness as its visuals, was considered a mild hit. After publishing Frogger for Konami, Sega presented their own entry into the "cute" scene with Pengo, amid their more typical space-oriented games. In the early 80s, Pac-Man ushered in the age of cute to arcades, and everyone was quick to jump on board.
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